A new book about music design for game designers. They are the people who are most likely to be the first in a game studio to think about the music in their game. At some point, they bring a composer on board but at that point, many decisions about the game, that have a direct consequence on the style and behavior of music, are already set in stone.
The aim of this book is to equip the game desginers with knowledge on music design so that they can make better design choices before writing a brief for their composer. This is where the book differs from similar titles on the market who predominantly target the musicians.
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doc. Ing. Adam Sporka, Ph.D., is a researcher, developer, and educator in game audio with special focus on interactive (adaptive) music and clients from the EU and USA. He is the author of a proprietary adaptive music middleware which drives the in-game music in Kingdom Come: Deliverance I and II (Warhorse Studios). As a composer, he contributed to the award-winning soundtrack of KCD I and his music will appear also in KCD II.
Adam teaches audio direction in video games at University of California, Santa Cruz, and game audio at the Faculty of Mathematics and Physics, Charles University (Prague). As a guest lecturer and mentor he collaborates with universities in the Czech Republic, France, and the UK. Adam has published more than 50 articles in proceedings of international conferences and academic journals. He can be reached by twitter @adam_sporka.
There are gifted programmers and gifted musicians. And then, there is Adam Sporka. He is
both, in one person. Creating adaptive game music is a highly challenging task, and I am very
grateful I could collaborate with Adam on the soundtrack for Kingdom Come: Deliverance. Provided
with 10 minutes and pen & paper, Adam is able to find the most suitable and effective solution
for a complex technological problem. But even as a composer, he is able to deliver a catchy tune
or an enchanting atmosphere, both fitting the situation perfectly. Such a combination of
technological and artistic abilities is extremely rare. To me, it makes Adam one of a kind.
Adam co-wrote, arranged, and produced two songs for me, together with his
colleagues from the Wasteland Wailers. He was able to provide original music
and arrangement while deliver the genres based on the reference tracks,
as well as to edit my voice recordings. I was very happy and pleased with
his output. I wouldn't hesitate to recomend anyone to work with Adam.
Adam is a vision-driven scientist and engineer. Together, we developed a start-up
idea of autonomous video-coaching platform for snowboarders and wakeboarders.
He was able to design and implement the information technology aspects of the
system which is now in a commercial operation. Adam has high ethical standards,
an inspiring personality, and is fun to work with.
The Overmare Studios is a global team of around 60 people, working on Ashes of Equestria,
w a non-profit fandom-inspired video game. Adam is the leader of our Music Team.
He and his team have produced songs and other in-game music contents which has been
appreciated by many of our fans in over 2 million views on YouTube and SoundCloud.
He is able to work with both engineers and audio artists and contribute in both domains.
I am happy to offer a free consultation or spotting session in order to discuss
how I can help
you with your next project.
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