Sequence Music Engine | Adam Sporka Home Page

Sequence Music Engine

Description

Sequence Music Engine is a lightweight adaptive music middleware for video games and interactive installations. The engine is a result of collaboration with Jan Valta. It is a viable alternative to Wwise and FMOD Studio.

Main Features

  • Unlimited soundtrack length
  • Logic expression-driven selection of scenes
  • Fully customizable resequencing
    • Seamless transitions (shown above) and Beat-sychronized transitions between scenes
    • Beat-synchronized transitions inside the scenes
  • Fully customizable reorchestration (layering)
  • Music authoring tool available

Specifications

  • CryEngine, FMOD Studio, and Unity integrations available
  • Compatible platforms: Windows, PS4, PS5, XBOX 1, XBOX Series X
  • Implementation of custom platforms possible
  • Source code available to all projects

Licensing

Licenses are issued per title and are valid for all platforms. License for Sequence Music Engine comes with expert support of the system creators who also may provide the technical music design and implementation.

 

Demonstration

Used in

In Media

pcgames.de: Kingdom Come: Deliverance - Interview-Special Teil 4 - Soundeffekte, Musik und Klangbild

gamemusic.net: Jan Valta and Adam Sporka we decided to sit down and implement our own technology for adaptive music

Adam J. Sporka & Jan Valta (2017) Design and implementation of a non-linear symphonic soundtrack of a video game, New Review of Hypermedia and Multimedia, 23:4, 229-246, DOI: 10.1080/13614568.2017.1416682

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